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30.05: Team Fortress 2 Update Released
27.05: TF2 update released
22.05: Team Fortress 2 Update Released
20.05: More updates
13.05: Sniper upate, The Huntsman
04.05: Season 5 of ETF2L
05.07: [F-A-C]Germany
07.07: .iw.European Union
 16.06: vs. NF Loss
 14.06: vs. LDS Draw
 02.06: vs. Unaime. Loss
 28.05: vs. FiFo Win
 26.05: vs. -(Cē)- Win
 26.05: vs. -(Cē)- Win

news


   - Team Fortress 2 Update Released  
  posted by Digiwill | 30.05.2009 @ 08:38  
  Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
* Arena Mode
o Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
o Added tf_arena_round_time to set a timelimit on the round
* Added the userid of the player who built the teleporter to the "player_teleported" event
* Fixed player killed event causing server crash
* Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
* Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
* Fixed the Ambassador not doing damage to buildings
* Fixed Spies disguised as their own team not drawing blood effects
* Fixed players killed by flaming arrows not showing the appropriate death icon
 
  [1] comments latest by Digiwill - 30.05.2009 - 08:39  



   - TF2 update released  
  posted by Digiwill | 27.05.2009 @ 15:07  
  Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* The Ambassador now does full critical hits on headshots, instead of mini crits
* The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early
* Fixed Spy disguise menu not being visible in HUD minimal mode
* Server log improvements:
o Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst
o Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them
o Identified feign deaths in the events sent to server logs
* Fixed server crash related to the Jarate
 
  [0] comments  



   - Team Fortress 2 Update Released  
  posted by Digiwill | 22.05.2009 @ 10:27  
  Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps

* Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
* Added new arena map Sawmill
* Added new arena map Nucleus
* Added new community payload map Hoodoo
* Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage


Sniper Changes

* Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
* Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
* Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
* Standard sniper rifle now shoots through friendly players
* Added 54 new Sniper voice lines
* Added 35 new Sniper achievements


Spy

* Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
* Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
* Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
* Spy name tags now show up properly when disguised as their own team
* Fixed a bug that would cause spectators to see disguise weapons incorrectly
* Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
* Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
* Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
* Also made it more obvious on first person view model when you're bumped while cloaked
* Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
* Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
* Spies disguised as medics now have an Ubercharge: line in their disguise target info
* Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
* Spies can now pick up health kits for their "disguise health", even when uninjured
* Disguise UI doesn't show up in minimum UI mode (hud_minmode)
* Spies that disguise as a player using an unlockable now show that unlockable in hand
* Spies can now use enemy teleporters
* Added 70 new Spy voice lines
* Added 34 new Spy achievements


Scoreboard changes

* Dominations no longer get wiped when teams switch sides
* Dead players draw slightly darker in scoreboard
* Converted class labels to class icons
* All players now display the total number of people they are dominating


General

* You now find new and old items as you play, instead of through achievements
* Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
* Demomen can now detonate their stickies while taunting
* Flamethrower's air burst now extinguishes fire on friendly targets
* Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
* The Heavy and Sniper now have new custom death animations
* Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
* Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
* Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
* Added a new taunt for the Kritzkrieg, which also heals for 10 points
* Improved the deathcam camera handling used when a player plays a custom death animation
* Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
* Removed "Final" from map names in the serverbrowser quick list


Servers

* Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
* Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command
 
  [2] comments latest by DouGie - 25.05.2009 - 18:05  



   - More updates  
  posted by Digiwill | 20.05.2009 @ 08:29  
  The last update was about 'The Huntsman' which makes you feel like Robin Hood. On the official TF2 Blog there's more news now...

New Game mode: Payload race + 2 new Arena maps: Sawmill & Nucleus

If we may believe the blog there's also some kinda shield the sniper can wear on his back to protect himself vs spy's.

There's also gonna be updates for the spy. 1 is a new handgun that looks pretty cool. The other stuff has to do with cloaking, just read it for yourself because it's hard to explain in a few words...

Well this looks cool, keeps the game fresh. Read more here
 
  [0] comments  



   - Sniper upate, The Huntsman  
  posted by Digiwill | 13.05.2009 @ 08:22  
  Any experienced sniper will tell you how irritating it is when your targets keep moving around. The question is how to stop these cheaters from wind-sprinting around like they own the place. And the answer is to pin them to a wall. How? With arrows!

"Now, hold on," you might be thinking. "I'm strong, but no one could throw an arrow that hard." Introducing the Huntsman longbow, which solves that age-old throwing problem.

"Now, hold on," you keep saying. "Aren't bows and arrows primitive and harmless?" Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death. One headshot from the Huntsman can mean an instant crit, in addition to a bolt-riddled corpse hanging from a wall that's gruesome and funny.

And even if you don't kill them, they'll carry around a certain arrow-shaped something as a living testament to your awesome archery skills and their frankly unawesome dodging skills. Comes with 18 arrows and a one-second charge for full power shots.

---
source
 
  [2] comments latest by Yoshi - 13.05.2009 - 21:22  



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